Relic Raiders Multiplayer Maps

Relic Raiders is a brawler MOBA.

I was in charge of modeling, texturing, and implementing environment assets for these maps. I was also responsible for implementing and managing my assets in Unreal. At the time, the 3D environment team consisted of 4 people including myself. Some significant pieces I built for these maps include: the large yellow crystal, drill and mining props, red scaffolding platforms, blue and red modular platforms, blue and red tarps, relic capsule cylinder/battery, stone platforms, modular stone pieces and other small props.

4v4 map: Alpha Station, Screenshot out of Unreal

4v4 map: Alpha Station, Screenshot out of Unreal

An early block-in that was used to build the map. The rough concept of the large crystal was also useful because I was tasked with building it.

An early block-in that was used to build the map. The rough concept of the large crystal was also useful because I was tasked with building it.

4v4 map: Alpha Station, Screenshot out of Unreal

4v4 map: Alpha Station, Screenshot out of Unreal

4v4 map: Alpha Station, Screenshot out of Unreal

4v4 map: Alpha Station, Screenshot out of Unreal

4v4 map: Alpha Station, Screenshot out of Unreal

4v4 map: Alpha Station, Screenshot out of Unreal

4v4 map: Alpha Station, Screenshot out of Unreal

4v4 map: Alpha Station, Screenshot out of Unreal

2v2 version of Alpha Station, Screenshot out of Unreal

2v2 version of Alpha Station, Screenshot out of Unreal

2v2 map: Ancient Ruins, Screenshot out of Unreal

2v2 map: Ancient Ruins, Screenshot out of Unreal

2v2 map: Ancient Ruins, Screenshot out of Unreal

2v2 map: Ancient Ruins, Screenshot out of Unreal

2v2 map: Ancient Ruins, Screenshot out of Unreal

2v2 map: Ancient Ruins, Screenshot out of Unreal