Relic Raiders is a brawler MOBA.
I was in charge of modeling, texturing, and implementing environment assets for these maps. I was also responsible for implementing and managing my assets in Unreal. At the time, the 3D environment team consisted of 4 people including myself. Some significant pieces I built for these maps include: the large yellow crystal, drill and mining props, red scaffolding platforms, blue and red modular platforms, blue and red tarps, relic capsule cylinder/battery, stone platforms, modular stone pieces and other small props.