Bolor
Bolor
Props
Montreal / Toronto, Canada

Summary

Self-taught 3D artist. Blender. Always.

When I have the time, I make beats, write and record raps about life in Mongolia:
@soundcloud.com/fencedistrict

Skills

Environment ModelingProp ModelingUV MappingGame DesignProp DesignPBR TexturingLevel BuildingGun DesignGun ModelingProducing Fire BeatsWriting and Rapping 16 Bars

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Photoshop
Photoshop
Ableton Live
Ableton Live
FMOD
FMOD
Ultimaker Cura
Ultimaker Cura
3D Printing
3D Printing

Experience

  • Cinematic Props Artist (Bioshock 4) at 2K Studios/Cloud Chamber
    Montreal, Canada
    September 2021 - Present

    Real-time cinematic props for mocap on my favourite series of all time!

  • Cinematic Modeler (FarCry 6) at Ubisoft Toronto
    Toronto, Canada
    September 2019 - July 2021

    Real-time cinematic props, set dressing scenes. Some prop rigging, some basic cinematic sequencer work.

  • Ubisoft NEXT 3rd Place Finalist at Ubisoft Toronto
    Toronto, Canada
    January 2019 - March 2019

    • Environment greyboxing, planning and asset management

    • Environment and props modeling, unwrapping and baking

    • Texturing and creating materials for assets using photo references

    • Implementing assets and applying shaders in Eevee

    • Lighting the environment to reach desired mood/atmosphere

    • Real-time camera effects such as bloom and fog

    • Environment set dressing using created props

    • Real-time particle effects such as dust, steam, and fire

    • Animated mechanical props and lights

    • Camera flythrough animation and sequencing scenes for showcasing

  • 3D Artist (Relic Raiders) at Crystallized Games
    Toronto, Canada
    February 2017 - December 2017

    • Modeling and unwrapping environment assets/props

    • Texturing assets while hitting desired visual style

    • Implementing and managing assets in Unreal

    • Collisions and LODs of environment pieces in the Unreal editor

  • Game Artist (Dream Catchers) at Sheridan College
    Oakville, Canada
    May 2016 - August 2016

    • Designing and modeling environment assets/props using greyboxes

    • Unwrapping and texturing assets while following visual aesthetic

    • Implementing and testing assets in Unity

    • Simple character modeling and animation

    • Designing and creating UI images