Self-taught 3D artist. Blender. Always.
When I have the time, I make beats, write and record raps about life in Mongolia:
@soundcloud.com/fencedistrict
Real-time cinematic props for mocap on my favourite series of all time!
Real-time cinematic props, set dressing scenes. Some prop rigging, some basic cinematic sequencer work.
• Environment greyboxing, planning and asset management
• Environment and props modeling, unwrapping and baking
• Texturing and creating materials for assets using photo references
• Implementing assets and applying shaders in Eevee
• Lighting the environment to reach desired mood/atmosphere
• Real-time camera effects such as bloom and fog
• Environment set dressing using created props
• Real-time particle effects such as dust, steam, and fire
• Animated mechanical props and lights
• Camera flythrough animation and sequencing scenes for showcasing
• Modeling and unwrapping environment assets/props
• Texturing assets while hitting desired visual style
• Implementing and managing assets in Unreal
• Collisions and LODs of environment pieces in the Unreal editor
• Designing and modeling environment assets/props using greyboxes
• Unwrapping and texturing assets while following visual aesthetic
• Implementing and testing assets in Unity
• Simple character modeling and animation
• Designing and creating UI images